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Forum : Pack SYW Page : << 1, 2, 3, 4, ..., 12 >>
Auteur Message
cobblood
image du rang
Garde Shinra


Posté le 13 octobre 2020 à 23:00 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
bonjour j'ai installer cette version mais rien ne va soi le jeux ce lance pas sois le jeux va bien mais je n'est aucune texture qui saffiche ni menu ni combat ni scene ni ecriture tout est noir mais je crois que c'est relier au texture dds j'ai faite un test en changant les texture de l'intro en png de la version 4 ( nom des producteur etc la chanson prelude) et la les textures se son afficher.

[Ce message a été édité par son auteur pour la dernière fois le 14 octobre 2020 à 01:08]
99 messages
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azertyuiop2
image du rang
Addict au sucre


Posté le 14 octobre 2020 à 00:40 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
J'ai noté autre chose pour ma part après quelques tests aujourd'hui, mais c'est anecdotique: un texte très spécial de ma parodie, contenant de nombreux caractères spéciaux à la suite du genre ( * / | ~ [ ] \ ` , . ), était déformé au niveau de la mise en page. Je suppose que cela vient du changement de paddings suite à la nouvelle UI, et a priori je devrai juste revoir mes alignements. Je voulais quand même le signaler au cas où on songerait à d'autres textes avec de nombreux caractères spéciaux du genre, comme les «@#$% !» de Barret, qu'on pourrait vérifier au cas où.

[Ce message a été édité par son auteur pour la dernière fois le 14 octobre 2020 à 00:47]
Image
4315 messages
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cobblood
image du rang
Garde Shinra


Posté le 14 octobre 2020 à 03:34 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
en gros je crois sa doit etre mon ordi qui doit etre trop vieux, composant etc et qui doit pas etre compatible avec les texture dds parceque en png j'ai jamais u aucun probleme je suis pas super en informatique ^^ pour etre sure je vais vous ecrire ques quil y a dedans.

windows 7 pro
processeur intel core 2 quad
carte nvidia quadro fx 1700
8go de ram
99 messages
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satsuki_yatoshi
image du rang
Créateur du remake


Posté le 14 octobre 2020 à 09:34 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
@cobblood
tentes une mise a jour des pilotes graphiques, c'est eux qui assurent les dds, sinon tenteun rendu opengl au lieu de dx11.
si ça ne passe toujours pas je veux bien ffnx.log stp
si ça ne donne rien j'ajouterai une option pour convertir tous les dds en png pour les cas dans ton genre.

@azertyuiop2
Merci de l'info il faudrait effectivement vérifier (si tu as une scene precise dans la parodie et dans le jeu de base...)
Mon salon discord pour FF7_SYW et le reste : https://discord.gg/48V6C9p
Le discord de ff7.fr : https://discord.gg/NCY4GPwa
3322 messages
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azertyuiop2
image du rang
Addict au sucre


Posté le 14 octobre 2020 à 12:45 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
Bah en gros c'est le dialogue de l'armoire à Kalm à la fin de la quête du voyageur, en mode parodie Pour autant que je m'en souvienne, ça passait bien dans la V4... et d'ailleurs la preview est toujours bonne si on passe par Makou reactor.
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4315 messages
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satsuki_yatoshi
image du rang
Créateur du remake


Posté le 14 octobre 2020 à 14:04 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
ok, as tu une save juste avant que je verifie ça ?
Mon salon discord pour FF7_SYW et le reste : https://discord.gg/48V6C9p
Le discord de ff7.fr : https://discord.gg/NCY4GPwa
3322 messages
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azertyuiop2
image du rang
Addict au sucre


Posté le 14 octobre 2020 à 14:07 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
Oui, je te l'enverrai ce soir.
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4315 messages
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satsuki_yatoshi
image du rang
Créateur du remake


Posté le 15 octobre 2020 à 11:06 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
La prochaine maj contiendra une option pour convertir les dds en png pour les vieux pc qui ne supportent pas le dds.
Quand j'aurai les logs de cobblood je tenterai de faire une auto détection ^^
Mon salon discord pour FF7_SYW et le reste : https://discord.gg/48V6C9p
Le discord de ff7.fr : https://discord.gg/NCY4GPwa
3322 messages
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cobblood
image du rang
Garde Shinra


Posté le 15 octobre 2020 à 23:16 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
bonjour pour les driver ma carte graphique a deja les version les plus moderne qui date de 2016 ya na pas d'autre a se que j'ai pu voir sur le site de nvidia. en opengl justement le jeux se lance mais aucune texture saffiche tout est noir tendi que en png j'ai aucun probleme voici se qu'il y avais dans le fichier que tu ma demander

[00000000] TRACE: v1: 0x99EBF805, v2: 0x458904C4
[00000000] INFO: Auto-detected version: FF7 1.02 French
[00000000] TRACE: Applied Hext patch: mods/hext/ff7/fr\centrage.txt
[00000000] TRACE: Applied Hext patch: mods/hext/ff7/fr\FFNx.fields_vcenter.txt
[00000000] TRACE: Applied Hext patch: mods/hext/ff7/fr\FFNx.field_transparent_modals.txt
[00000000] TRACE: Applied Hext patch: mods/hext/ff7/fr\FFNx.menu_cursor_vcenter.txt
[00000000] TRACE: Applied Hext patch: mods/hext/ff7/fr\FFNx._GLOBALS.txt
[00000000] TRACE: Applied Hext patch: mods/hext/ff7/fr\zaavmenus.txt
[00000000] INFO: Original resolution 640x480, New resolution 1680x1050, Internal resolution 2560x1920
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] INFO: NxAudioEngine::init OpenPSF music plugin loaded using mods/modsmusique/1) Musiques psx originales [00000000] INFO: FFNx driver version 1.7.2.231
(myst6re)/music/hebios.bin
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000001] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000002] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000162] set music volume trans: 127->0, step=60
[00000227] END OF CREDITS!!!
[00000227] Entering MAIN
[00000227] set music volume: 127
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] Exiting MAIN
[00000227] START OF MENU SYSTEM!!!
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00000227] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000227] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000227] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000227] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000227] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00000228] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00001012] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00001012] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00001012] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00001012] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00001012] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00001012] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00001012] END OF MENU SYSTEM!!!
[00001012] Entering MAIN
[00001013] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00001013] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00001013] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00001013] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00001013] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00001013] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00001016] Exiting MAIN
[00001016] Field Start
[00001016] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00001016] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00001016] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00001016] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00001016] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00001016] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00001016] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00001016] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00001016] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00001016] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002777] INFO: Opening file C:\Jeux\FF7SYWV5\FF7_SYW/mods/modsmusique/1) Musiques psx originales (myst6re)/music/OB.minipsf with openPSF (samplerate: 44100, length: 152899, channels: 2):
Opened file: OB.minipsf
From base path: C:\Jeux\FF7SYWV5\FF7_SYW/mods/modsmusique/1) Musiques psx originales (myst6re)/music/
Tag detected, attempting to read it.
Found _lib: Final Fantasy 7.psflib
Opened file: Final Fantasy 7.psflib
From base path: C:\Jeux\FF7SYWV5\FF7_SYW/mods/modsmusique/1) Musiques psx originales (myst6re)/music/
Tag detected, attempting to read it.
File closed.
Passing exe and reserved back out.
File closed.
Passing exe and reserved back out.
Done.
PSF Version: 1, refresh: 60
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00002808] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002808] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002808] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002808] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002808] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002808] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002809] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002809] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002809] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002809] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002809] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002809] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002809] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002809] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002809] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002809] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00002809] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003298] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003298] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003299] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003299] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003418] Entering MAIN
[00003420] Exiting MAIN
[00003420] START OF MENU SYSTEM!!!
[00003420] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003420] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003420] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003420] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003420] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003420] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003420] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003420] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003420] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003420] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003420] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003420] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003420] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003420] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003420] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003420] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003420] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003420] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003420] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003421] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003421] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003421] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003421] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003421] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003421] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003421] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003441] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003441] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003728] WM_CLOSE
[00003728] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003728] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003728] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003728] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003728] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003728] ERROR: [Device Lost] Texture format is not supported! Use bgfx::isTextureValid to check support for texture format before creating it. (layers 1, format BC7)
[00003728] END OF MENU SYSTEM!!!
[00003728] Field Quit
[00003728] UNINITIALIZE DD
[00003728] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003728] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003728] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003728] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003728] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM
[00003729] ERROR: [Device Lost] compressedTexImage(imageTarget , lod , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ); GL error 0x500: GL_INVALID_ENUM

desolé de pas pouvoir aider plus que sa a la base je suis un jouer playstation les seule jeux que je fais sur pc son ff7 ff8 et ff9 pour les amelioration ou de l'emulation ps1. je suis pas un connaisseur de pc etc la seul chose que je suis sure c'est que si j'installe ma version 1998 avec ffnx les dds ne fonctione pas non plus tendi que avec aali ou ffnx les png j'ai acun probleme.

si tu integre une option pour convertir les dds en png merci beaucoup a toi ^^ je c'est pas si je vais etre le seul a avoir se probleme mais tu pourrais aussi faire un fichier conpresser rar zip etc avec les texture png et metre le lien en dessou des lien de donné et d'instalateur en precissant que c'est pour les personnne qui on des probleme avec les dds. sinon je pourrais aussi convertir les texture qui son exclusif a la version 5 j'ai encore toute les texture de la version 4 alor j'aurai juste a convertir les texture qui on ete travailler pour la version 5 genre le menu pas besoin de ceux aillant ete juste porté de la version 4 etc en tk merci d'avance pour l'aide et tout ^^

[Ce message a été édité par son auteur pour la dernière fois le 15 octobre 2020 à 23:29]
99 messages
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satsuki_yatoshi
image du rang
Créateur du remake


Posté le 15 octobre 2020 à 23:47 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
effectivement ton pc ne supporte pas les texture dds, j'ajouterai donc l'option avec une détection auto si c'est nécessaire
Mon salon discord pour FF7_SYW et le reste : https://discord.gg/48V6C9p
Le discord de ff7.fr : https://discord.gg/NCY4GPwa
3322 messages
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cobblood
image du rang
Garde Shinra


Posté le 15 octobre 2020 à 23:55 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
merci beaucoup a toi je vais attendre les prochaine mise a jour et desolé de te donné plus de travail ^^

[Ce message a été édité par son auteur pour la dernière fois le 15 octobre 2020 à 23:56]
99 messages
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azertyuiop2
image du rang
Addict au sucre


Posté le 16 octobre 2020 à 00:02 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
Si ça peut te rassurer, tu n'es pas le seul à lui donner du travail, mais au fond je crois qu'il aime ça
Image
4315 messages
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satsuki_yatoshi
image du rang
Créateur du remake


Posté le 16 octobre 2020 à 17:53 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
Fonction de conversion faite, c'est très long vu le nombre de fichier a traiter mais ça marche.
Je sortirai la beta2 ce weekend je pense
Mon salon discord pour FF7_SYW et le reste : https://discord.gg/48V6C9p
Le discord de ff7.fr : https://discord.gg/NCY4GPwa
3322 messages
Voir le profilLien du message Aller en haut de page
cobblood
image du rang
Garde Shinra


Posté le 16 octobre 2020 à 22:04 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
merci beaucoup a toi ^^
99 messages
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satsuki_yatoshi
image du rang
Créateur du remake


Posté le 17 octobre 2020 à 13:46 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
Maj 2 de la béta disponible : http://yatoshicom.free.fr/v5/FF7SYWV5.MAJ.5.02.exe

Changelog :
-Mise a jour de FFNx (gestion optimale de la transparence partielle, musique reprend entre 2 combat même sur les écrans de jeu,...)
-Ajout du filtrage du ciel pour le combat contre palmer (ne l'était pas avant lié a une limite du pilote)
-Suppression de la configuration manette via le lanceur, toutes les manettes reconnues par cette méthode sont maintenant reconnues directement via FFNx
-Suppression du ré-enregistrement manuel, il n'est plus nécessaire avec FFNx, le réenregistrement auto est suffisant
-Ajout d'une option pour convertir les textures du jeu au format png pour les anciennes cartes graphiques qui ne prennent pas en charge le format dds
-Quelques correction orthographiques

Mon salon discord pour FF7_SYW et le reste : https://discord.gg/48V6C9p
Le discord de ff7.fr : https://discord.gg/NCY4GPwa
3322 messages
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satsuki_yatoshi
image du rang
Créateur du remake


Posté le 18 octobre 2020 à 19:13 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
bon j'avance pas mal sur la réduction du trainer autant que possible pour mon pack v5 (vu que c'est lui provoque la plupart des faux positifs, pour le moment le seul patch qui nécessite encore le trainer c'est le god mode
cela dit un trainer sera toujours necessaire pour les mod spéciaux comme les difficulté adaptatives ou les épées adaptative, pas le choix
Mon salon discord pour FF7_SYW et le reste : https://discord.gg/48V6C9p
Le discord de ff7.fr : https://discord.gg/NCY4GPwa
3322 messages
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myst6re
image du rang
Témoin d'exception


Posté le 19 octobre 2020 à 11:53 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
Citation :
effectivement ton pc ne supporte pas les texture dds, j'ajouterai donc l'option avec une détection auto si c'est nécessaire


Sinon tu convertis les DDS en BC3 lorsque BC7 est pas compatible
FF8.fr est sorti !
1890 messages
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satsuki_yatoshi
image du rang
Créateur du remake


Posté le 19 octobre 2020 à 12:30 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
Effectivement je vais voir que cela donne, cela sera peut être plus rapide et adapté aux vieux pc, merci de l'astuce
Mon salon discord pour FF7_SYW et le reste : https://discord.gg/48V6C9p
Le discord de ff7.fr : https://discord.gg/NCY4GPwa
3322 messages
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satsuki_yatoshi
image du rang
Créateur du remake


Posté le 19 octobre 2020 à 14:26 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
Test fait et la conversion bc7 > bc3 est a peu pret aussi rapide que bc7 > png et en jeu c'est bien plus fluide sur les petites config

>>Adopté, ce sera mis a jour dans la maj beta 3
Mon salon discord pour FF7_SYW et le reste : https://discord.gg/48V6C9p
Le discord de ff7.fr : https://discord.gg/NCY4GPwa
3322 messages
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cobblood
image du rang
Garde Shinra


Posté le 20 octobre 2020 à 03:25 | Sujet : FF7_SYW, refiltrage complet de FF7 V5.04 béta (09/11/2020)
je vais attendre d'installer la version beta 3 voir si sa fonctionne ^^ mais je vais quan meme garder le fichier beta 2 au cas ou ^^
99 messages
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